Volcanic Grotto

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Completing Volcanic Grotto grants access to Road to Paladia.


Unlocked by completing each area of the Old Mine at least once.
Monsters with Thorns/Shield are useful here, but when used against you, use magic attacks with high damage.


1:

Monsters: rarea.png Adm. Eagle common.png Triglodyte starpf.png
uncommon.png Blood Knight starpf.png
uncommon.png Odd Couple starpf.png x2 uncommon.png Wolf Rider uncommon.png Headless
Items: rarea.png Battle Axe uncommon.png Light Bombs uncommon.png Long Sword
common.png Brutal Boots uncommon.png Boomerang rarea.png Brittle Ointment
common.png Metal Cap

Difficulty: 3
Cost: 12 Light
Gain: 135 Coins & 21 EXP
Reward: 1,000 Coins (5 fights) / Moon Globe (20 fights)


Melee only except for the Admiral. Use Shield or/and Thorns. Blood Knight / Headless is easy prey for your mages.


2:

Monsters: common.png Mister Frozen starpf.png uncommon.png Cyclops Outcast starpf.png uncommon.png Triclops
rarea.png Desert Striker common.png Lost Explorer x2 uncommon.png Headless
Items: rarea.png Battle Axe uncommon.png Fur Armor x2 uncommon.png Crushing Hammer
uncommon.png Light Bombs uncommon.png Long Sword common.png Throwing Dagger

Difficulty: 3
Cost: 12 Light
Gain: 138 Coins & 21 EXP
Reward: Light Crystal (5 fights) / 1,500 Coins (20 fights)


Be careful. Don't let the AI get too much monsters on the board, or else you're doomed.

3:

Monsters: uncommon.png Plasmic Ooze starpf.png starpf.png uncommon.png Fiery Ooze starpf.png x3 uncommon.png Lava Ooze x3
Items: uncommon.png Spiked Armor common.png Spiked Leggings uncommon.png Long Spear
uncommon.png Long Sword x3 uncommon.png Courage Pendant

Difficulty: 4
Cost: 12 Light
Gain: 138 Coins & 21 EXP
Reward: 1,000 Coins (5 fights) / 1,500 Coins (20 fights)


Thorns and Reach = Ouch. Your melee position is under constant attack. Use a Flying non-melee with Armor or a high-shielded passive (ideally with Thorns) and let your back row do their job.


4:

Monsters: uncommon.png Cyclops Outcast starpf.png x2 uncommon.png Headless x2 epicoi.png Kukulkan
common.png Queen o' Clean starpf.png starpf.png common.png Cleaning Fairy starpf.png
Items: uncommon.png Long Sword uncommon.png Chain Mail uncommon.png Hunter's Bow
uncommon.png Light Bombs x2 rarea.png Dragon's Tear rarea.png Brittle Ointment

Difficulty: 4
Cost: 14 Light
Gain: 161 Coins & 24 EXP
Reward: Courage Pendant - War (6 fights) / Moon Globe (24 fights)


With a little (much) luck, several armors, Counter and the occasional assistance from your usually not very long living back row, a Blu'jutsurtle can do pretty well here. The flying cards are very annoying. A well protected card with Thorns prevents Thrash damage and helps quite a bit. Armor also helps, as the AI has lots of damage dealing items.


5:

Monsters: uncommon.png Cyclops Outcast starpf.png x2 uncommon.png Triclops x3 uncommon.png Coldfoot x2
Items: uncommon.png Long Spear x2 uncommon.png Light Bombs uncommon.png Heal Flute
rarea.png Charger uncommon.png Chain Mail rarea.png Dragon's Tear

Difficulty: 4
Cost: 14 Light
Gain: 164 Coins & 24 EXP
Reward: 1,000 Coins (6 fights) / 1,500 Coins (24 fights)


Only Melee cards, but everything deals at least 30 damage. Except for Thrash and Light Bombs, your back row is safe, so keep your Melee healthy. Get rid of the card using Long Spear or perish.
6:

Monsters: uncommon.png Blood Knight starpf.png rarea.png Adm. Eagle common.png Cleaning Fairy starpf.png x2
rarea.png Ninja Fox common.png Dark Drums starpf.png common.png Tridentite
Items: uncommon.png Chain Mail uncommon.png Fur Armor uncommon.png Heal Flute
common.png Brutal Boots common.png Healing Vial x2 rarea.png Medusa Shield

Difficulty: 3-4
Cost: 15 Light
Gain: 180 Coins & 26 EXP
Reward: T-Crystal (6 fights) / Glittering EVO (24 fights)


Kill the Blood Knight and this level becomes much easier. Magic probably works best, but enough armor and decent Melee damage + back row support works, too. If you have one, put a Shield20 with enough HP card against it, but watch out for equipment and the ranged cards picking on your back row. NOTICE: opportunity can be incredibly useful, especially if you can hit all cards w/o armor in one hit.


7:

Monsters: epicoi.png Musculard epicoi.png Kukulkan rarea.png Adm. Eagle
common.png Mister Frozen starpf.png uncommon.png Blood Knight starpf.png x2 uncommon.png Butterbat
Items: rarea.png Battle Axe uncommon.png Crushing Hammer uncommon.png Hunter's Bow
uncommon.png Chain Mail x2 uncommon.png Heal Staff (useless) common.png Healing Vial


Difficulty: 4-5
Cost: 15 Light
Gain: 180 Coins & 26 EXP
Reward: 1,500 Coins (6 fights) / Hard EVO (24 fights)


It's vital to build up and/or keep the computer from building up. Musculard first usually means you can't kill him, your first card will be destroyed and he will constantly attack your melee position. Too much dodging from Kukulkan can make winning rather difficult.
Sometimes, the computer does not want to / can't play a card on turn 1 and one card is dumped. This can give you a decisive advantage.


8:

Monsters: epicoi.png Amber Dragon starpf.png epicoi.png Kukulkan uncommon.png Cyclops Outcast starpf.png
rarea.png Adm. Eagle rarea.png Acolyte uncommon.png Tux Shooter x2
Items: epicoi.png Demonic Armor rarea.png Judgement epicoi.png Excalibur
rarea.png Poison Dagger x2 uncommon.png Heal Staff rarea.png Dragon's Tear


Difficulty: 6-7
Cost: 15 Light
Gain: 187 Coins & 27 EXP
Reward: Moon Crystal (8 fights) / 3,500 Coins (30 fights) / Shining EVO (45 fights)


Probably only rarely beatable with just Level 1/2 cards without farming Crystals for more Boosters / EVO Crystals.


Get some better cards / EVO Crystals if you are stuck. Early Dragon is rather bad, especially if it equips an armor. To be able to win, your first card played has to survive (and ideally, kill the computer's first card). If that's not possible, consider not playing a card, you might just lose equipment and can play 2 cards / card with equipment at once next round. Acolyte and Sniperoo in the first rounds are a rare, but joyful opportunity to build up and crush the opponent. Good luck. NOTICE: farming this area is not recommended unless you have nowhere else to go, don't like swarms, and is absolutely stuck on a stony shore.

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