Swords & Potions 2
From Edgebee Wiki
Disclaimer: Since stuff still is changing constantly, wiki probably will be wrong in many cases. Once things settle down a bit, I (and hopefully others *hint*) will go over stuff to correct it.
If you would like a wiki account, send an e-mail to email@example.com with the desired username and password.
You are the owner of a small shop. Your mission, should you choose to accept it:
Craft items, sell them to customers and unlock new recipes. Upgrade your shop, send adventureres on quests to increase their level so you can sell more expensive items.
Hire specialized workers to fulfill the needs of your customers and contribute to the development of your city.
Become a living mercantile legend!
Fame is a measurement of how well you are doing and increases with every item crafted or sold. Certain shop improvements can increase your XP gain.
You can also use Golden Medallions to boost XP gained from selling for 24h (click the banner showing your current level).
Besides increasing your epeen, Fame is used for unlocking workers, dungeons, quests, shop improvements etc.
The Art of Selling
- Always keep some money. You never know what items customers will offer to you, but it's always worth it (they only want 50% of selling price).
- Keep your customers happy. They will accept your suggestions more often if you don't have what they want.
- You can't fulfill every wish. If a customer only wants items your crafter cannot produce, it might be better to refuse selling to him.
- Increase your se ... shop appeal. More customers = more sales
- Advertise! Equipment Racks (and some other improvements) will increase Gold gained from selling.
- Send your customers on quests so you can sell higher priced items to them.
- Plan ahead. Later shop improvement upgrades can take quite some time, save up enough gold to immediately start the next one to minimize waiting time.
Here you can upgrade/move existing and build new furniture to improve your shop and cater to the needs of your workers and customers.
It can only be accessed via the City Screen.
The tools are pretty self-explanatory:
- Upgrade: Upgrade existing furniture. The higher the level, the higher the cost and the longer the time to complete the upgrade.
- Move: Tired of your workers spending half their time running around in the shop? Maybe it's time for a more efficient shop layout.
You can temporarily park furniture on the sidewalk. Saving is disabled until everything is back in the shop.
- Rotate: Choose between two or four directions (depending on item) for maximum space utilization.
You can press "Space" instead of clicking the button, even for new improvements.
- Delete: Get rid of unneeded stuff. No refunds though. And once confirmed, that item is lost forever!
- Expand: Need more room? Get more room! Each purchase will add one row to your shop.
|1 / 2||1,000||2|
|5 / 6||10,000||10|
|7 / 8||25,000||20|
|9 / 10||100,000||35|
|11 / 12|| 500,000 ||50|
|13 / 14||1,000,000||75|
|15 / 16||5,000,000||100|
|17 / 18||10,000,000||200|
Increasing this will increase the number of daily customers, thus increasing your income. Certain customers unlocked by city buildings also require a certain shop appeal to appear in your shop.
|Customers||Appeal for next level|
Improvements boost your overall performance.
Increase the maximum storage capacity for resources
Holds your crafted goods. Increases XP gain for crafting.
No counter, no shop. Increases Shop Appeal and XP/Gold gain from sales.
Can not be removed.
Usually increases Shop Appeal, but also other stats.
Increase Gold gain from sales for certain item categories.
Needed for crafting items. Higher level recipes need better workstations.
Go to the tavern to hire/fire workers
Go to the Shop Builder
Offer or buy items from other players. World trade requires a license.
A list of current and previous quests
Your current stock
You can buy more with tokens
Start the next day
City Log (next to city name)
An overview of city buildings, your current customers and overall contribution levels. You can also move to another city (parcel next to population count)
Contributing to city buildings will help your shop in multiple ways:
- Unlock new customers (with a higher maximum level) and customer types
- Increase resource regeneration
- Unlock higher tier resources for advanced recipes
Upgrading either requires Gold, Items or sending Adventurers (during shop hours).
View a shop in the neighbourhood. A little letter (A++ to F) will appear on the flag.
The grade is defined by the % of how much you have contributed to the city buildings (gold and items), off your lifetime sales. Customers add nothing to your contributions.
| Grade|| % of Lifetime sales|
| A++|| 50%|
| A+|| 40%|
| A|| 30%|
| B|| 20%|
| C|| 15%|
| D|| 10%|
| E|| 5%|
| F|| 0%|
Note: if you reach a higher contributing grade, and that you are at the lowest limit of that contribution grade, starting a new day and making sales will make you lose it immediately as you would have increased your lifetime sales.
Moving to another city
Creating your own city
Both moving and creating is done the same way. Open the City Log and click the parcel (as shown in the picture).
There are two types of cities:
When starting the game, you are automatically put in a random public city. As long as there is a free lot, anyone can join. Players can not be kicked, but are removed automatically after a few days of inactivity: 4 for new players, else 15.
Player-created cities always are private and require players to be invited before joining.
Leadership will be transferred to the most senior (active, of course) player after 15 days of inactivity.
Moves are regenerating at a rate of 1 per 30 days (independent on a player's actions) up to a maximum of 3.
If you don't see your new home, reloading should fix that.
Resources regenerate over time up to your maximum storage capacity. Improving your city will increase the rate and unlock higher tier resources.
|Tier I Resources||Tier II Resources||Tier III Resources|| Tier IV Resources|
| || || || |
|Wild Herbs||Dyes||Ironwood|| Mithril Lumps|
|Iron Ore||Elfwood Sticks||Steel Rods|| Gems|
|Raw Leather||Glass|| || |
|Fabric|| || || |
New worker slots unlock at level 2, 10, 40 and 75.
With over a dozen workers to choose from, each having dozens of possible recipes, it's up to you to decide which path your shop will take.
Just keep in mind that certain worker combinations will need the same type of resources (e.g. Armorer and Blacksmith), so make sure you can actually sustain both.
Hiring Fee is one-time only, the higher Shop Fame needed to unlock the worker, the higher the fee.
"Fired" workers will retain their knowledge, and you can re-assign them at no cost.
| Worker|| Hiring Fee - Gold / Starry Coupons||Workplace|| Shop Fame needed|
| Shopkeeper|| Default, Can't be fired||Worktable|| 0|
| Blacksmith|| 100 / 1||Anvil|| 2|
| Carpenter|| 100 / 1||Sawbench|| 2|
| Druid|| 100 / 1||Cauldron|| 2|
| Tailor|| 100 / 1||Cutting Table|| 7|
| Armorer|| 10,000 / 3 ||Anvil|| 10|
| Leather-worker|| 10,000 / 3||Cutting Table|| 10|
| Bowyer|| 10,000 / 3||Sawbench|| 14|
| Sorceress|| 25,000 / 5||Cauldron|| 15|
| Tinkerer|| 125,000 / 10||(mostly) Worktable / Anvil / Cauldron|| 16|
| Jeweler|| 125,000 / 10||Worktable (Amulets) / Anvil (Rings)|| 17|
| Luthier|| 125,000 / 10||Sawbench|| 18|
| Enchanter|| 450,000 / 25||Worktable / Cauldron|| 40|
Currently, there are over 500 different recipes. Here's a quick overview of the categories and which worker crafts what.
|Swords - Blacksmith||Clothes - Tailor||Herbs - Druid|
|Daggers - Blacksmith||Hats - Tailor||Scrolls - Sorceress|
|Axes - Blacksmith||Bracers - Tailor||Potions - Sorceress|
|Maces - Carpenter||Shoes - Tailor||Rings - Jeweler|
|Spears - Carpenter||Heavy Armor - Armorer||Amulets - Jeweler|
|Staves - Druid||Heavy Helmets - Armorer|
|Thrown - Tinkerer||Gauntlets - Armorer|
|Guns - Tinkerer||Heavy Boots - Armorer|
|Musical Instruments - Luthier||Shields - Armorer / Carpenter|
|Bows - Bowyer||Medium Armor - Leatherworker|
|Helmets - Leatherworker|
|Gloves - Leatherworker|
|Boots - Leatherworker|
| Soldier|| Archer|| Healer|
| Barbarian|| Thief|| Evoker|
| Guard|| Engineer|| Bard|
Customers gain experience by completing Quests or Dungeons.
| Level|| XP needed for level-up|| Level|| XP needed for level-up|| Level|| XP needed for level-up|| Level|| XP needed for level-up|
| 1|| 10|| 6|| 100|| 11|| 5,000|| 16|| 100,000|
| 2|| 15|| 7|| 250|| 12|| 10,000|| 17|| 150,000|
| 3|| 25|| 8|| 500|| 13|| 15,000|| 18|| 200,000|
| 4|| 50|| 9|| 1,500|| 14|| 25,000|| 19|| 250,000|
| 5|| 75|| 10|| 2,500|| 15|| 50,000|| 20|| maximum level|
Affinity determines how often a customer will visit your shop(compared to other customers) and how likely a suggested item will sell(see below).
- selling the item requested by the customer
- buying the item offered by the customer for sale
- sending the customer on an event quest
- sending the customer on a dungeon quest
selling a suggested item(tested it again)
- refusing the customer any items, clicking the "Refuse" or the "Sorry" button
- failing to suggest an item
- finishing a dungeon with 0 out of 3 possible rewards(needs confirmation)
- withdrawing the customer from an event quest
- ignoring the customer until he/she leaves on his own or time runs out(day ends)
- succeeding to suggest an item
- sending the customer on a city quest
You can only increase a customer from "OK" to "Great" by directly selling the requested item or by sending the customer on a quest. Neither selling a suggested item nor buying an offered item will work - the customer will remain at "OK". (outdated after latest testing)
|Affinity||Relative frequency of visiting the shop||Item suggestion success rate|
Can only be completed once, but usually give high XP and good rewards. Requires a specific setup of adventurers and items to start.
Equipment required for an event quest is lost. Consider it payment for the items/resources you get.
Repeatable quests to level adventurers and obtain Gold/Items/Rare Resources. Requires one adventurer and up to three items, all of which you can choose freely.
If an adventurer level is above the level range of a dungeon, he will gain no XP.
Item break chance
|Item level in relation to adventurer level||Break chance|
|below or equal||10%|
|+3 or higher||90%|
Send adventurers to upgrade some city buildings.
After completing the gold requirement you are usually tasked to send 50 to 200+ adventures in order to upgrade the location. This is done for all recruitment advances.
They give you gold, crafting recipes, rare crafting resources or special items.
Special Items are used to speed up your progress. Get them from the Daily Roulette, Achievements or purchase them with tokens.
Tips can be helpful, you may want to find some of this information on your own, before clicking the link.