Swords & Potions 2
From Edgebee Wiki
Welcome to Swords & Potions 2! You start as the owner of a small shop. Your mission, should you choose to accept it, is to build up your store and your town until you rival the largest marketplaces in the land. To achieve this greatness, you must:
- Craft items to sell to customers and to unlock new recipes
- Hire specialized workers to fulfill the needs of your customers
- Upgrade your shop to improve your stock of resources and your salesmanship
- Send adventurers on quests to increase their level so you can sell them more expensive items
- Contribute to the development of your city
With enough dedication, you could become the next living mercantile legend!
Disclaimer: Since stuff is still changing in the game, this wiki may be wrong in some cases. As things settle down, motivated game players will review the information and correct it as needed (*hint* *hint*).
If you would like a wiki account, send an e-mail to firstname.lastname@example.org with the desired username and password.
As other people have played through the game, they gained hindsight about what would have helped them earlier, but by then it was too late. However, they have shared some of their insights here for your benefit! Also, if you have a helpful thought of your own please share it with all of the rising merchants who will follow in your footsteps.
Here you can upgrade/move existing and build new furniture to improve your shop and cater to the needs of your workers and customers.
It can only be accessed via the City Screen.
The tools are pretty self-explanatory:
- Upgrade: Upgrade existing furniture. The higher the level, the higher the cost and the longer the time to complete the upgrade.
- Move: Tired of your workers spending half their time running around in the shop? Maybe it's time for a more efficient shop layout.
You can temporarily park furniture on the sidewalk. Saving is disabled until everything is back in the shop.
- Rotate: Choose between two or four directions (depending on item) for maximum space utilization.
You can press "Space" instead of clicking the button, even for new improvements.
- Delete: Get rid of unneeded stuff. No refunds though. And once confirmed, that item is lost forever!
- Expand: Need more room? Get more room! Each purchase will add one row to your shop.
|1 / 2||1,000||2|
|5 / 6||10,000||10|
|7 / 8||25,000||20|
|9 / 10||100,000||35|
|11 / 12|| 500,000 ||50|
|13 / 14||1,000,000||75|
|15 / 16||5,000,000||100|
|17 / 18||10,000,000||200|
Fame is a measurement of how well you are doing and increases with every item crafted or sold. Certain shop improvements can increase your XP gain.
You can also use Golden Medallions to boost XP gained from selling for 24h (click the banner showing your current level).
Besides increasing your epeen, Fame is used for unlocking workers, dungeons, quests, shop improvements etc.
Increasing this will increase the number of daily customers, thus increasing your income. Certain customers unlocked by city buildings also require a certain shop appeal to appear in your shop.
|Customers||Appeal for next level|
Improvements boost your overall performance.
Increase the maximum storage capacity for resources
Holds your crafted goods. Increases XP gain for crafting.
No counter, no shop. Increases Shop Appeal and XP/Gold gain from sales.
Can not be removed.
Usually increases Shop Appeal, but also other stats.
Increase Gold gain from sales for certain item categories.
Needed for crafting items. Higher level recipes need better workstations.
Go to the tavern to hire/fire workers
Go to the Shop Builder
Offer or buy items from other players. World trade requires a license.
A list of current and previous quests
Your current stock
You can buy more with tokens
Start the next day
City Log (next to city name)
An overview of city buildings, your current customers and overall contribution levels. You can also move to another city (parcel next to population count)
Contributing to city buildings will help your shop in multiple ways:
- Unlock new customers (with a higher maximum level) and customer types
- Increase resource regeneration
- Unlock higher tier resources for advanced recipes
Upgrading either requires Gold, Items or sending Adventurers (during shop hours).
View a shop in the neighbourhood. A little letter (A++ to F) will appear on the flag.
The grade is defined by the % of how much you have contributed to the city buildings (gold and items), off your lifetime sales. Customers add nothing to your contributions.
| Grade|| % of Lifetime sales|
| A++|| 50%|
| A+|| 40%|
| A|| 30%|
| B|| 20%|
| C|| 15%|
| D|| 10%|
| E|| 5%|
| F|| 0%|
Note: if you reach a higher contributing grade, and that you are at the lowest limit of that contribution grade, starting a new day and making sales will make you lose it immediately as you would have increased your lifetime sales.
Moving to another city
Creating your own city
Both moving and creating is done the same way. Open the City Log and click the parcel (as shown in the picture).
There are two types of cities:
When starting the game, you are automatically put in a random public city. As long as there is a free lot, anyone can join. Players can not be kicked, but are removed automatically after a few days of inactivity: 4 for new players, else 15.
Player-created cities always are private and require players to be invited before joining.
Leadership will be transferred to the most senior (active, of course) player after 15 days of inactivity.
Moves are regenerating at a rate of 1 per 30 days (independent on a player's actions) up to a maximum of 3.
If you don't see your new home, reloading should fix that.
Resources are the basic ingredients for all of the items in Swords & Potions 2, and are combined using recipes. The initial recipes available only use Tier I resources like wood and stone, but they quickly require higher level resources, other items, and even rare resources that must be used wisely.
Everyone starts off with 4 Tier 1 resource locations unlocked (Iron Mine 1, Sawmill 1, Garden 1, & Tannery 1), but you must build resource bins in your shop before these resources become accessible to your workers. As you grow your town, more resources will appear and new resource bins will become available in the Shop Builder to access them. Note that if you collect any common resources (such as steel rods or oil) before you have bins built for them, they will be accessible to your workers from the nearest item chest.
Common resources regenerate over real-time up to your maximum storage capacity. If at any time a resource's inventory count is equal to or greater than the current maximum storage capacity, this regeneration stops. Higher tier resource locations are unlocked by improving your city, and upgrading these locations will increase the rate at which the resources regenerate.
|Tier I Resources||Tier II Resources||Tier III Resources||Tier IV Resources|
Rare resources are not available from any resource map locations and do not regenerate over time. They are only available as reward for certain achievements, as loot from the dungeons, from the daily roulette, or by buying them with tokens.
|Acid||Faery's Tear||Volcanic Rock||Abyss Shell||Phoenix Feather|
|Eternal Ice||Demon Horn||Moon Stone||Roaring Powder||Golden Silk|
|Shadow Essence||Dragon Scale||Rising Sun||Divine Leaf|
Workers are how you produce your many wares in Swords & Potions 2. You start with just yourself (the Shopkeeper) but quickly build up your staff so that you can keep up with the ever-increasing demand from your customers.
Currently, there are over 500 different recipes. Here's a quick overview of the categories and which worker crafts what.
|Swords - Blacksmith||Clothes - Tailor||Herbs - Druid|
|Daggers - Blacksmith||Hats - Tailor||Scrolls - Sorceress|
|Axes - Blacksmith||Bracers - Tailor||Potions - Sorceress|
|Maces - Carpenter||Shoes - Tailor||Rings - Jeweler|
|Spears - Carpenter||Heavy Armor - Armorer||Amulets - Jeweler|
|Staves - Druid||Heavy Helmets - Armorer|
|Thrown - Tinkerer||Gauntlets - Armorer|
|Guns - Tinkerer||Heavy Boots - Armorer|
|Musical Instruments - Luthier||Shields - Armorer / Carpenter|
|Bows - Bowyer||Medium Armor - Leatherworker|
|Helmets - Leatherworker|
|Gloves - Leatherworker|
|Boots - Leatherworker|
Customers are very important in Swords & Potions 2 because they drive your business forward each day. The number of customers you receive increases with your fame, and they each have an affinity level which determines who is most likely to show up. You are able to interact with customers in three different ways: sell to them, buy from them, or send them on quests. There are different classes, such as soldier or bard, which give a general indication of what a given customer will want from you, but each one is slightly different.
Can only be completed once, but usually give high XP and good rewards. Requires a specific setup of adventurers and items to start.
Equipment required for an event quest is lost. Consider it payment for the items/resources you get.
Repeatable quests to level adventurers and obtain Gold/Items/Rare Resources. Requires one adventurer and up to three items, all of which you can choose freely.
If an adventurer level is above the level range of a dungeon, he will gain no XP.
Item break chance
|Item level in relation to adventurer level||Break chance|
|below or equal||10%|
|+3 or higher||90%|
Send adventurers to upgrade some city buildings.
After completing the gold requirement you are usually tasked to send 50 to 200+ adventures in order to upgrade the location. This is done for all recruitment advances.
Achievements are earned by reaching various milestones in the game. They give you gold, crafting recipes, rare crafting resources or special items.
- If you are playing Sword & Potions 2 through a site other than Edgebee (Kongregate, Armor Games, etc.), then you already have an account with Edgebee but it must be enabled for you to play on Edgebee's site directly and for you to log into the forums.