Shop Improvements
From Edgebee Wiki
This page lists all shop improvements for your shop in Swords & Potions 2.
All improvements have a maximum number available -- for example, you can only have three Wood Bins in your shop. You can go past this limit, but any improvements beyond this limit can only be bought and upgraded with Platinum Hammers.
Contents |
Resource Bins
Increase the maximum storage capacity for resources. Maximum 3 each.
You can only upgrade to Bin 4 by spending Platinum Hammers.
Tier I
Wood, Iron, Leather, Fabric and Herbs.
All bins have the same stats, with the following exception: the Herb Bin 1 has a lower capacity, which is listed in () in the table.
Level | Gold | Hammer | Time | Capacity | +1 Cost^{1} | Wood Bin | Iron Bin | Leather Bin | Fabric Bin | Herb Bin | |
---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | I | 50 | 2 | 1m | 5 (4) | 10 (12.5) |
3x4 |
3x4 |
3x4 |
3x4 |
2x3 |
II | 250 | 2m 30s | 6 (5) | 250 | |||||||
III | 500 | 5m | 7 (6) | 500 | |||||||
IV | 750 | 7m 30s | 8 (7) | 750 | |||||||
V | 1,000 | 10m | 9 (8) | 1000 | |||||||
Tier 2 | I | 1,200 | 5 | 10m | 11 | 600 (400) |
4x3 |
4x4 |
4x4 |
4x4 |
3x3 |
II | 1,800 | 20m | 13 | 900 | |||||||
III | 2,800 | 40m | 15 | 1400 | |||||||
IV | 4,000 | 1h | 17 | 2000 | |||||||
V | 5,500 | 2h | 20 | 1833.3 | |||||||
Tier 3 | I | 7,000 | 10 | 12h | 22 | 4500 |
4x4 |
5x4 |
5x4 |
5x4 |
4x4 |
II | 8,500 | 1d | 25 | 2833.3 | |||||||
III | 10,000 | 1d 12h | 30 | 2000 | |||||||
IV | 15,000 | 2d | 35 | 3000 | |||||||
V | 25,000 | 3d | 40 | 5000 | |||||||
Tier 4 | I | -- | 40 | 2d | 45 | - |
2x3 |
2x3 |
2x3 |
2x3 |
2x3 |
II | -- | 3d | 50 | - | |||||||
III | -- | 4d | 55 | - | |||||||
IV | -- | 5d | 60 | - | |||||||
V | -- | 10d | 70 | - |
- Note 1: '+1 Cost' is the ratio between capacity increment and its cost.
The size of each bin varies upon the resource type. Note that Bin 4 can only be bought with hammers.
Tier II
Powder, Dye, Elfwood and Glass.
All bins have the same stats.
Level | Gold | Hammer | Time | Capacity | +1 Cost^{1} | Powder Bin | Dye Bin | Elfwood Bin | Glass Bin | |
---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | I | 800 | 5 | 10m | 3 | 266.6 |
3x4 |
3x4 |
3x4 |
3x4 |
II | 1,600 | 30m | 4 | 1,600 | ||||||
III | 2,500 | 40m | 5 | 2,500 | ||||||
IV | 3,500 | 1h | 6 | 3,500 | ||||||
V | 5,000 | 1h 20m | 7 | 5,000 | ||||||
Tier 2 | I | 10,000 | 10 | 1h | 8 | 10,000 |
4x4 |
4x4 |
4x3 |
4x4 |
II | 12,500 | 1h 20m | 9 | 12,500 | ||||||
III | 15,000 | 2h | 11 | 7,500 | ||||||
IV | 20,000 | 4h | 13 | 10,000 | ||||||
V | 30,0000 | 1d | 15 | 15,000 | ||||||
Tier 3 | I | 45,000 | 20 | 1d | 18 | 15,000 |
5x4 |
5x4 |
4x4 |
5x4 |
II | 60,000 | 1d 12h | 20 | 30,000 | ||||||
III | 75,000 | 2d | 22 | 37,500 | ||||||
IV | 90,000 | 3d | 24 | 45,000 | ||||||
V | 120,000 | 4d | 26 | 60,000 | ||||||
Tier 4 | I | -- | 40 | 2d | 27 | - |
2x3 |
2x3 |
2x3 |
2x3 |
II | -- | 3d | 31 | - | ||||||
III | -- | 4d | 35 | - | ||||||
IV | -- | 5d | 39 | - | ||||||
V | -- | 10d | 45 | - |
- Note 1: '+1 Cost' is the ratio between capacity increment and its cost.
- Bin 4 can only be bought with hammers and its size is 2x3
Tier III
Oil, Steel, Ironwood
Level | Gold | Hammer | Time | Capacity | +1 Cost^{1} | Oil Bin | Steel Bin | Ironwood Bin | |
---|---|---|---|---|---|---|---|---|---|
Tier 1 | I | 2,500 | 5 | 20m | 2 | 1,250 |
3x4 |
3x4 |
3x4 |
II | 5,000 | 40m | 3 | 5,000 | |||||
III | 7,500 | 1h | 4 | 7,500 | |||||
IV | 10,000 | 1h 20m | 5 | 10,000 | |||||
V | 12,500 | 1h 40m | 6 | 12,500 | |||||
Tier 2 | I | 50,000 | 20 | 2h | 7 | 50,000 |
4x4 |
4x4 |
4x3 |
II | 55,000 | 4h | 8 | 55,000 | |||||
III | 70,000 | 8h | 9 | 70,000 | |||||
IV | 80,000 | 16h | 10 | 80,000 | |||||
V | 100,000 | 1d | 11 | 100,000 | |||||
Tier 3 | I | 150,000 | 30 | 1d 12h | 12 | 150,000 |
5x4 |
5x4 |
4x4 |
II | 200,000 | 2d | 14 | 100,000 | |||||
III | 250,000 | 3d | 16 | 125,000 | |||||
IV | 300,000 | 4d | 20 | 75,000 | |||||
V | 500,000 | 5d | 25 | 100,000 | |||||
Tier 4 | I | -- | 40 | 2d | 27 | - |
2x3 |
2x3 |
2x3 |
II | -- | 3d | 29 | - | |||||
III | -- | 4d | 31 | - | |||||
IV | -- | 5d | 33 | - | |||||
V | -- | 10d | 35 | - |
- Bin 4 can only be bought with hammers and its size is 2x3
Tier IV
Crystals, Gems, Mithril Lumps
Level | Gold | Hammer | Time | Capacity | +1 Cost^{1} | Crystals Bin | Gems Bin | Mithril Bin | |
---|---|---|---|---|---|---|---|---|---|
Tier 1 | I | 10,000 | 10 | 2h | 1 | 10,000 |
2x3 |
3x4 |
3x4 |
II | 15,000 | 4h | 2 | 15,000 | |||||
III | 20,000 | 8h | 3 | 20,000 | |||||
IV | 25,000 | 1d | 4 | 25,000 | |||||
V | 30,000 | 1d 12h | 5 | 30,000 | |||||
Tier 2 | I | 100,000 | 25 | 1d | 6 | 100,000 |
3x4 |
4x4 |
4x4 |
II | 125,000 | 1d 12h | 7 | 125,000 | |||||
III | 150,000 | 2d | 8 | 150,000 | |||||
IV | 175,000 | 3d | 9 | 175,000 | |||||
V | 200,000 | 4d | 10 | 200,000 | |||||
Tier 3 | I | 500,000 | 40 | 2d | 11 | 500,000 |
3x4 |
5x4 |
5x4 |
II | 650,000 | 3d | 12 | 650,000 | |||||
III | 800,000 | 4d | 13 | 800,000 | |||||
IV | 1,000,000 | 5d | 14 | 1,000,000 | |||||
V | 5,000,000 | 10d | 16 | 2,500,000 | |||||
Tier 4 | I | -- | 40 | 4d | 17 | - |
2x3 |
2x3 |
2x3 |
II | -- | 5d | 20 | - | |||||
III | -- | 10d | 23 | - | |||||
IV | -- | 12d 12h | 26 | - | |||||
V | -- | 15d | 30 | - |
- Bin 4 can only be bought with hammers and its size is 2x3
Item Chest
Holds your crafted goods. Limit of five gold-purchased chests. After every item your workers craft, they drop the item off in the nearest chest. Even more than with resource bins, the shorter the walk between each workstation and the nearest chest, the more time each day your workers spend crafting instead of walking. Item chests are also used as the "resource bin" for crafted items when they are used in recipes. Sometimes in a recipe that uses multiple types of crafted item, having multiple chests can produce weird results [1].
Because the costs rise more sharply for higher levels within each chest type (1, 2, 3...), and because XP rises at a constant rate within each chest type, it may be wise to upgrade your chests up to the next type's level X-1 before stopping, rather than stopping at the previous type's level V. The fact that Chest 3 has a smaller footprint makes chest 3–1 an excellent stopping point.
Chest | Gold | Hammer | Time | Crafting XP Bonus^{1, 2} | Footprint | Cumulative Efficiency^{3} | Incremental Efficiency^{4} | |
---|---|---|---|---|---|---|---|---|
Level I | 50 | 2 | 5s | +0 | 3x4 | 0 | 0 | |
Level II | 250 | 1m | +1 | 3333 | 4000 | |||
Level III | 750 | 5m | +2 | 1905 | 1333 | |||
Level IV | 1,500 | 15m | +3 | 1176 | 667 | |||
Level V | 2,500 | 30m | +4 | 792 | 400 | |||
Level I | 4,000 | 5 | 35m | +5 or +6 | 4x4 | 663 | 500 | |
Level II | 5,500 | 2h | +7 | 481 | 182 | |||
Level III | 6,500 | 3h | +8 | 380 | 154 | |||
Level IV | 10,000 | 4h | +9 | 290 | 100 | |||
Level V | 12,500 | 5h | +10 | 230 | 80 | |||
Level I | 35,000 | 20 | 1d | +12 or +17 | 3x4 | 216 | 200 | |
Level II | 50,000 | 1d12h | +22 | 171 | 100 | |||
Level III | 75,000 | 2d | +27 | 133 | 67 | |||
Level IV | 125,000 | 3d | +32 | 97 | 40 | |||
Level V | 200,000 | 4d | +37 | 70 | 25 | |||
Level I | 250,000 | 55 | 1d 12h | +50 or +75 | 4x4 | 96 | 152 | |
Level II | 350,000 | 2d | +100 | 89 | 71 | |||
Level III | 500,000 | 3d | +125 | 77 | 50 | |||
Level IV | 850,000 | 4d | +150 | 61 | 29 | |||
Level V | 1,000,000 | 5d | +175 | 50 | 25 | |||
Level I | 1,250,000 | 110 | 2d | +200 or +250 | 4x4 | 53 | 60 | |
Level II | 1,500,000 | 3d | +300 | 48 | 33 | |||
Level III | 2,000,000 | 4d | +350 | 43 | 25 | |||
Level IV | 2,250,000 | 5d | +400 | 37 | 20 | |||
Level V | 5,000,000 | 10d | +450 | 29 | 10 |
- Note 1: The bonus XP is applied to every item crafted for each chest you own. For example, if you own 3 chests at stage 2–4, you will receive the 9 bonus XP 3 times, which is a total 27 (in addition to any crafting bonuses you receive from other sources).
- Note 2: the lower value is used while the chest is under construction; the higher value is used once construction is complete.
- Note 3: Cumulative Efficiency is the ratio of XP gained per 1,000,000 Gold spent, taking into consideration the total building cost of this chest from level 1–I onwards.
- Note 4: Incremental Efficiency is the ratio of XP gained per 1,000,000 Gold spent, considering only the building cost of this specific level of chest compared to the difference in XP between the current level and the previous (using XP values upon construction completion where applicable).
Sales Counter
No counter, no shop. Increases Shop Appeal and XP/Gold gain from sales.
This item can not be removed, and you cannot buy a second one with Platinum Hammers.
Starting at tier 4, the bonus gold is a percent of the item's sale price. For example, if you had a Counter 4 Level 5 (+205 gold +2% of price) and sold a White Great Sword (worth 3000 gold), then you'd get a total of 205 + (2% of 3000) = 205 + 60 = 265 bonus gold.
Counter | Gold | Hammer | Time | +Sale XP | +Sale Gold | Shop Appeal | Break Even Point | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Individual Sales^{1} | Accumulated Sales
Best Case Scenario^{2} | Accumulated Sales
Worst Case Scenario^{3} | Value
of Sales | ||||||||
Level I | N/A | 2 | N/A | 0 | 0 | 0 | - | - | - | - | |
Level II | 250 | 1m | 1 | 2 | +5 (5 total) | 125 | 125 | 125 | - | ||
Level III | 750 | 5m | 2 | 4 | +5 (10 total) | 188 | 250 | 313 | - | ||
Level IV | 1,500 | 15m | 3 | 6 | +5 (15 total) | 250 | 417 | 563 | - | ||
Level V | 2,500 | 1h | 4 | 8 | +10 (25 total) | 313 | 625 | 875 | - | ||
Level I | 5,000 | 5 | 1h | 6 | 12 | +10 (35 total) | 417 | 833 | 1292 | - | |
Level II | 6,500 | 2h | 8 | 16 | +5 (40 total) | 406 | 1031 | 1698 | - | ||
Level III | 8,500 | 3h | 10 | 20 | +5 (45 total) | 425 | 1350 | 2123 | - | ||
Level IV | 11,000 | 4h | 12 | 24 | +5 (50 total) | 458 | 1500 | 2581 | - | ||
Level V | 15,000 | 5h | 14 | 28 | +10 (60 total) | 536 | 1821 | 3117 | - | ||
Level I | 50,000 | 25 | 1d | 15 or 25 * | 30 or 65 * | +10 (70 total) | 769 | 1554 | 3886 | - | |
Level II | 75,000 | 1d 12h | 35 | 100 | +15 (85 total) | 750 | 1760 | 4636 | - | ||
Level III | 100,000 | 2d | 45 | 135 | +15 (100 total) | 741 | 2044 | 5377 | - | ||
Level IV | 150,000 | 3d | 55 | 170 | +25 (125 total) | 882 | 2506 | 6259 | - | ||
Level V | 250,000 | 4d | 65 | 205 | +25 (150 total) | 1220 | 3298 | 7479 | - | ||
Level I | 400,000 | 60 | 1d12h | 75 or 125* | 205 gold +0.4% of price | +50 (200 total) | - | - | - | < 100 Million | |
Level II | 500,000 | 2d | 175 | 205 gold +0.8% of price | +50 (250 total) | - | - | - | < 125 Million | ||
Level III | 750,000 | 3d | 225 | 205 gold +1.2% of price | +50 (300 total) | - | - | - | < 187.5 Million | ||
Level IV | 1,000,000 | 4d | 275 | 205 gold +1.6% of price | +50 (350 total) | - | - | - | < 250 Million | ||
Level V | 1,200,000 | 5d | 325 | 205 gold +2% of price | +50 (400 total) | - | - | - | < 300 Million | ||
Level I | 1,500,000 | 120 | 2d | 500 or 650 * | 205 gold +2.6% of price | +100 (500 total) | - | - | - | < 250 Million | |
Level II | 2,000,000 | 3d | 800 | 205 gold +3.2% of price | +250 (750 total) | - | - | - | < 333.3 Million | ||
Level III | 2,500,000 | 4d | 950 | 205 gold +3.8% of price | +250 (1000 total) | - | - | - | < 416.7 Million | ||
Level IV | 3,500,000 | 5d | 1100 | 205 gold +4.4% of price | +500 (1500 total) | - | - | - | < 583.3 Million | ||
Level V | 5,000,000 | 10d | 1250 | 205 gold +5% of price | +1000 (2500 total) | - | - | - | < 833.3 Million |
- Note 1: Isolated amount of items sold to break-even (
price/bonus ratio
). - Note 2: Accumulated minimum amount of items sold to break-even if the counter is upgraded in one go (
sum(price)/bonus ratio
). - Note 3: Accumulated maximum amount of items to break-even if the counter is upgraded once the previous stage counter reached the break even point (
sum(individual ratio))
.
At levels marked with a *, you use the lower value while the counter is under construction, and the higher value after the construction is complete.
Utility/Decorative
Usually increases Shop Appeal, but also other stats.
Toolbox
Unlocked at level 6. Limit of 1. Unlike most items, you cannot buy a second one by spending Platinum Hammers.
Name | Gold | Hammer | Time | Chance for Item x2 | Size | ||
---|---|---|---|---|---|---|---|
Toolbox | Level I | 100 | 2 | 1m | +0.5% or +0.6% * | 3x3 | |
Level II | 350 | 8m 20s | +0.7% | ||||
Level III | 750 | 30m | +0.8% | ||||
Level IV | 1,250 | 1h | +0.9% | ||||
Level V | 2,500 | 3h | +1% | ||||
Toolbox 2 | Level I | 4,000 | 5 | 30m | +1.5% or +1.6% * | 3x4 | |
Level II | 5,500 | 40m | +1.7% | ||||
Level III | 6,500 | 1h | +1.8% | ||||
Level IV | 10,000 | 2h | +1.9% | ||||
Level V | 12,500 | 2h | +2% | ||||
Toolbox 3 | Level I | 35,000 | 20 | 1d | +2.5% or +2.6% * | 3x4 | |
Level II | 50,000 | 1d12h | +2.7% | ||||
Level III | 75,000 | 2d | +2.8% | ||||
Level IV | 125,000 | 3d | +2.9% | ||||
Level V | 200,000 | 4d | +3% | ||||
Toolbox 4 | Level I | 250,000 | 55 | 1d12h | +3.5% or +3.7% * | 3x4 | |
Level II | 350,000 | 2d | +3.9% | ||||
Level III | 500,000 | 3d | +4.1% | ||||
Level IV | 850,000 | 4d | +4.3% | ||||
Level V | 1,000,000 | 5d | +4.5% | ||||
Toolbox 5 | Level I | 1,250,000 | 110 | 2d | +5% or +5.2% * | 3x5 | |
Level II | 1,500,000 | 3d | +5.4% | ||||
Level III | 2,000,000 | 4d | +5.6% | ||||
Level IV | 2,500,000 | 5d | +5.8% | ||||
Level V | 5,000,000 | 10d | +6% |
At levels marked with a *, you use the lower value while the chest is under construction, and the higher value after the construction is complete.
Fern
Unlocked at level 4. Size is 2x2. Limit of 10.
Name | Gold | Hammer | Time | Shop Appeal | Total | ||
---|---|---|---|---|---|---|---|
Fern | Level I | 200 | 1 | 1m | +5 | +5 | |
Level II | 500 | 10m | +5 | +10 | |||
Level III | 1,000 | 1h | +5 | +15 | |||
Arrowhead Vine | Level I | 2500 | 5 | 30m | +5 | +20 | |
Level II | 5000 | 1h | +5 | +25 | |||
Level III | 7,500 | 3h | +5 | +30 | |||
Amaryllis | Level I | 25,000 | 15 | 2h | +5 | +35 | |
Level II | 50,000 | 4h | +5 | +40 | |||
Level III | 100,000 | 8h | +10 | +50 | |||
Bird of Paradise | Level I | 200,000 | 45 | 1d | +25 | +75 | |
Level II | 300,000 | 1d 12h | +25 | +100 | |||
Level III | 400,000 | 2d | +25 | +125 | |||
Level IV | 500,000 | 3d | +25 | +150 | |||
Level V | 600,000 | 4d | +25 | +175 | |||
Phoenix Flora | Level I | 1,000,000 | 110 | 1d 12h | +0 | +175 | |
Level II | 1,250,000 | 2d | +25 | +200 | |||
Level III | 2,000,000 | 3d | +50 | +250 | |||
Level IV | 3,000,000 | 4d | +50 | +300 | |||
Level V | 5,000,000 | 5d | +50 | +350 |
Yes, upgrading from Bird of Paradise Lv5 to Phoenix Flora Lv1 gives no additional Appeal. This is a known bug[2].
Carpet
Unlocked at level 13. Can be placed on (under) other improvements. Limit of 3.
Gold | Hammer | Time | Shop Appeal (Total) | ||
---|---|---|---|---|---|
Carpet | Level I | 3,000 | 5 | 40m | +15 (+15) |
Level II | 5,000 | 1h | +5 (+20) | ||
Level III | 8,000 | 3h | +5 (+25) | ||
Rug | Level I | 15,000 | 10 | 1d | +15 (+40) |
Level II | 20,000 | 1d 12h | +10 (+50) | ||
Level III | 25,000 | 2d | +10 (+60) | ||
Level IV | 30,000 | 3d | +10 (+70) | ||
Level V | 35,000 | 4d | +10 (+80) | ||
Soft Rug | Level I | 50,000 | 25 | 1d | +5 (+85) |
Level II | 75,000 | 1d 12h | +5 (+90) | ||
Level III | 100,000 | 2d | +5 (+95) | ||
Level IV | 125,000 | 3d | +5 (+100) | ||
Level V | 200,000 | 4d | +5 (+105) | ||
Round Carpet | Level I | 250,000 | 55 | 1d 12h | +5 (+110) |
Level II | 350,000 | 2d | +5 (+115) | ||
Level III | 500,000 | 3d | +5 (+120) | ||
Level IV | 850,000 | 4d | +5 (+125) | ||
Level V | 1,000,000 | 5d | +5 (+130) | ||
Luxurious Rug | Level I | 1,250,000 | 110 | 2d | +20 (+150) |
Level II | 1,500,000 | 3d | +25 (+175) | ||
Level III | 2,000,000 | 4d | +25 (+200) | ||
Level IV | 2,500,000 | 5d | +25 (+225) | ||
Level V | 5,000,000 | 10d | +25 (+250) |
Mirror
Unlocked at level 12. Size is 4x3. Limit of 2.
Mirror | Gold | Hammer | Time | Shop Appeal (Total) | +Sale XP | |
---|---|---|---|---|---|---|
Level I | 3,500 | 5 | 30m | +10 (10) | +1 or +2 * | |
Level II | 5,000 | 40m | +5 (15) | +3 | ||
Level III | 6,000 | 1h | +5 (20) | +4 | ||
Level IV | 7,500 | 2h | +5 (25) | +5 | ||
Level V | 10,000 | 2h | +5 (30) | +6 | ||
Level I | 12,500 | 10 | 1d | +5 (35) | +8 or +10 * | |
Level II | 15,000 | 1d12h | +5 (40) | +12 | ||
Level III | 17,500 | 2d | +5 (45) | +14 | ||
Level IV | 20,000 | 3d | +5 (50) | +16 | ||
Level V | 25,000 | 3d | +10 (60) | +18 | ||
Level I | 35,000 | 20 | 1d 12h | +10 (70) | +20 or +23 * | |
Level II | 50,000 | 2d | +5 (75) | +26 | ||
Level III | 75,000 | 3d | +5 (80) | +29 | ||
Level IV | 100,000 | 4d | +5 (85) | +32 | ||
Level V | 125,000 | 5d | +15 (100) | +35 | ||
Level I | 200,000 | 45 | 2d | +15 (115) | +80 or +95 * | |
Level II | 300,000 | 3d | +10 (125) | +110 | ||
Level III | 400,000 | 4d | +25 (150) | +125 | ||
Level IV | 500,000 | 5d | +25 (175) | +140 | ||
Level V | 600,000 | 10d | +25 (200) | +155 | ||
Level I | 1,000,000 | 110 | 2d | +25 (225) | +300 or +400 * | |
Level II | 1,250,000 | 3d | +25 (250) | +500 | ||
Level III | 2,000,000 | 4d | +50 (300) | +600 | ||
Level IV | 3,000,000 | 5d | +50 (350) | +700 | ||
Level V | 5,000,000 | 10d | +50 (400) | +800 |
At levels marked with a *, you use the lower value while the mirror is under construction, and the higher value after the construction is complete.
Torch
Unlocked at level 14. Size is 2x2. Limit of 3.
Torch | Gold | Hammer | Time | Shop Appeal (total) | |
---|---|---|---|---|---|
Level I | 3,500 | 5 | 30m | +10 (10) | |
Level II | 6,000 | 40m | +5 (15) | ||
Level III | 10,000 | 1h | +5 (20) |
Wardrobe
Unlocked at level 11. Size is 3x4. Limit of 1.
Wardrobe | Gold | Hammer | Time | +Crafting XP | |
---|---|---|---|---|---|
Level I | 5,000 | 5 | 30m | +10 or +12 * | |
Level II | 6,000 | 40m | +14 | ||
Level III | 7,000 | 1h | +16 | ||
Level IV | 8,000 | 2h | +18 | ||
Level V | 10,000 | 2h | +20 | ||
Level I | 25,000 | 15 | 1d 12h | +50 or +75 * | |
Level II | 35,000 | 2d | +100 | ||
Level III | 45,000 | 3d | +125 | ||
Level IV | 60,000 | 4d | +150 | ||
Level V | 80,000 | 5d | +175 |
At levels marked with a *, you use the lower value while the wardrobe is under construction, and the higher value after the construction is complete.
Magic Statue
Unlocked at level 20. In addition to raising shop appeal, the Statue directly increases your customers per day. Limit of 1.
The tier 4 and 5 statues can only be purchased with Platinum Hammers.
Note that there is a hard cap of 21 customers per day[3], so don't buy too many extra Magic Statues.
Magic Statue | Gold | Hammer | Time | Shop Appeal (Total) | Total +Customers | Size | |
---|---|---|---|---|---|---|---|
Level 1 | 250,000 | 50 | 10d | +150 | 1 | 2x2 | |
Level 2 | 300,000 | 10d | +10 (+160) | ||||
Level 3 | 400,000 | 10d | +15 (+175) | ||||
Level 1 | 500,000 | 75 | 10d | +25 (200) | 1 | 3x3 | |
Level 2 | 750,000 | 10d | +25 (+225) | ||||
Level 3 | 1,000,000 | 10d | +25 (+250) | ||||
Level 1 | 1,500,000 | 100 | 10d | +50 (300) | 2 | 3x4 | |
Level 2 | 2,000,000 | 10d | +25 (+325) | ||||
Level 3 | 2,500,000 | 10d | +25 (+350) | ||||
Level 1 | -- | 125 | 10d | +50 (400) | 3 | 3x4 | |
Level 2 | -- | 10d | +50 (+450) | ||||
Level 3 | -- | 10d | +50 (+500) | ||||
Level 1 | -- | 250 | 10d | +250 (750) | 4 | 4x4 | |
Level 2 | -- | 10d | +250 (+1000) | ||||
Level 3 | -- | 10d | +250 (+1250) |
Class Banners
Unlocked at level 18. Warrior Banners provide bonuses to Fighter classes; Rogue Banners provide bonuses to Rogue classes; and Magician Banners provide bonuses to Spellcaster classes, limit of 3 of each type.
The XP bonus applies to both Event and Dungeon Quests. The loot gain bonuses to Dungeon Quests are written as [bonus to Common drops] / [bonus to Uncommon drops] / [bonus to Rare drops].
Name | Gold | Hammer | Appeal (total) | Time | XP Gains (total) | Loot Gains (total) | Warrior's Banner | Rogue's Banner | Magician's Banner | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Banner | Level I | 35,000 | 20 | +10 (10) | 1d | +2 | 2 | +1.0%/0.5%/0.1% | 1.0%/0.5%/0.1% |
2x2 |
2x3 |
2x2 |
Level II | 50,000 | +5 (15) | 1d 12h | +2 | 4 | +1.0%/0.5%/0.1% | 2.0%/1.0%/0.2% | |||||
Level III | 75,000 | +5 (20) | 2d | +2 | 6 | +1.0%/0.5%/0.1% | 3.0%/1.5%/0.3% | |||||
Level IV | 125,000 | +5 (25) | 3d | +2 | 8 | +1.0%/0.5%/0.1% | 4.0%/2.0%/0.4% | |||||
Level V | 200,000 | +5 (30) | 4d | +2 | 10 | +1.0%/0.5%/0.1% | 5.0%/2.5%/0.5% | |||||
Banner 2 | Level I | 250,000 | 55 | +5 (35) | 1d 12h | +5 | 15 | +1.0%/0.5%/0.1% | 6.0%/3.0%/0.6% |
2x4 |
2x3 |
2x3 |
Level II | 350,000 | +5 (40) | 2d | +5 | 20 | +1.0%/0.5%/0.1% | 7.0%/3.5%/0.7% | |||||
Level III | 500,000 | +5 (45) | 3d | +5 | 25 | +1.0%/0.5%/0.1% | 8.0%/4.0%/0.8% | |||||
Level IV | 850,000 | +5 (50) | 4d | +5 | 30 | +1.0%/0.5%/0.1% | 9.0%/4.5%/0.9% | |||||
Level V | 1,000,000 | +10 (60) | 5d | +5 | 35 | +1.0%/0.5%/0.1% | 10.0%/5.0%/1% | |||||
Banner 3 | Level I | 1,250,000 | 110 | +10 (70) | 2d | +5 or +15 * | 40 or 50 * | +1.0%/0.5%/0.1% | 11.0%/5.5%/1.1% |
2x3 |
2x4 |
2x3 |
Level II | 1,500,000 | +5 (75) | 3d | +10 | 60 | +1.0%/0.5%/0.1% | 12.0%/6.0%/1.2% | |||||
Level III | 2,000,000 | +5 (80) | 4d | +10 | 70 | +1.0%/0.5%/0.1% | 13.0%/6.5%/1.3% | |||||
Level IV | 2,500,000 | +5 (85) | 5d | +10 | 80 | +1.0%/0.5%/0.1% | 14.0%/7.0%/1.4% | |||||
Level V | 5,000,000 | +15 (100) | 10d | +10 | 90 | +1.0%/0.5%/0.1% | 15.0%/7.5%/1.5% |
At levels marked with a *, you use the lower value while the banner is under construction, and the higher value after the construction is complete.
Grand Banner
Unlocked at level 50. Similar to the class banners, the Grand Banner provides bonus XP and loot drops to all classes.
Size is 2x3. Limit of 3.
Values are rounded to the nearest tenth when displayed in-game.
Grand Banner | Gold | Hammer | Time | Appeal (Total) | XP Gains (total) | Loot Gains (total) | |||
---|---|---|---|---|---|---|---|---|---|
Level I | 1,250,000 | 110 | 2d | +50 (50) | +20 or +25 * | +7.5%/3.75%/0.75% or +8.5%/4.25%/0.85% * | |||
Level II | 1,500,000 | 3d | +50 (100) | +5 | 30 | +1.0%/0.5%/0.1% | 9.5%/4.75%/0.95% | ||
Level III | 2,000,000 | 4d | +50 (150) | +5 | 35 | +1.0%/0.5%/0.1% | 10.5%/5.25%/1.05% | ||
Level IV | 2,500,000 | 5d | +50 (200) | +5 | 40 | +1.0%/0.5%/0.1% | 11.5%/5.75%/1.15% | ||
Level V | 5,000,000 | 10d | +50 (250) | +5 | 45 | +1.0%/0.5%/0.1% | 12.5%/6.25%/1.25% |
At levels marked with a *, you use the lower value while the banner is under construction, and the higher value after the construction is complete.
Equipment Racks
Increase Gold gain from sales for certain item categories. Limit of 3.
All racks have the same stats, but apply to different items.
Starting at tier 3, racks provide a percentage boost based on the item's gold price. So if you had a Blade Rack 3 Level 5 (+140 gold +5% of price) and sold a White Great Sword (3,000 gold), then the rack would give a bonus of 140 + (5% of 3,000) = 140 + 150 = 290 gold.
Time | Cost | Appeal | Price Bonus | Break-Even Point | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Gold | Hammers | Added | Total | Added | Total | Number/Value of Sales^{1} | Total Sales (Upgraded incrementally)^{2} | Total Sales (Upgraded immediately)^{3} | ||||
Rack 1 | Level I | 1m | 100 | 2 | +10 | 10 | +3 | 3 | 100 / +3 = 33 | 100 / 3 = 33 | 33 | |
Level II | 10m | 250 | +5 | 15 | +3 | 6 | 250 / +3 = 83 | 83 + 33 = 116 | 350 / 6 = 58 | |||
Level III | 30m | 750 | +5 | 20 | +3 | 9 | 750 / +3 = 250 | 250 + 116 = 366 | 1,100 / 9 = 122 | |||
Level IV | 1h | 1,500 | +5 | 25 | +3 | 12 | 1,500 / +3 = 500 | 500 + 366 = 866 | 2,600 / 12 = 217 | |||
Level V | 2h | 3,000 | +5 | 30 | +3 | 15 | 3,000 / +3 = 1,000 | 1,000 + 866 = 1,866 | 5,600 / 15 = 373 | |||
Rack 2 | Level I | 1d | 10,000 | 20 | +5 | 35 | +25 | 40 | 10k / +25 = 400 | 400 + 1,866 = 2,266 | 15.6k / 40 = 390 | |
Level II | 1d 12h | 25,000 | +5 | 40 | +25 | 65 | 25k / +25 = 1,000 | 1,000 + 2,266 = 3,266 | 40.6k / 65 = 625 | |||
Level III | 2d | 50,000 | +5 | 45 | +25 | 90 | 50k / +25 = 2,000 | 2,000 + 3,266 = 5,266 | 90.6k / 90 = 1,007 | |||
Level IV | 3d | 100,000 | +5 | 50 | +25 | 115 | 100k / +25 = 4,000 | 4,000 + 5,266 = 9,266 | 190.6k / 115 = 1,657 | |||
Level V | 4d | 150,000 | +10 | 60 | +25 | 140 | 150k / +25 = 6,000 | 6,000 + 9,266 = 15,266 | 340.6k / 140 = 2,433 | |||
Rack 3 | Level I | 2d | 250,000 | 80 | +10 | 70 | +1% | 1% + 140 | 250k / +1% = 25M gold | - | - | |
Level II | 3d | 500,000 | +5 | 75 | +1% | 2% + 140 | 500k / +1% = 50M gold | - | - | |||
Level III | 4d | 1,000,000 | +5 | 80 | +1% | 3% + 140 | 1,000k / +1% = 100M gold | - | - | |||
Level IV | 5d | 2,000,000 | +5 | 85 | +1% | 4% + 140 | 2,000k / +1% = 200M gold | - | - | |||
Level V | 10d | 3,000,000 | +15 | 100 | +1% | 5% + 140 | 300M gold | - | - |
- Note 1: Number of sales needed to break even after one upgrade (
upgrade cost/add'l sale price bonus
). - Note 2: Total sales needed if each upgrade happens when the rack reached the previous break-even point (
sum of individual break-even sale counts
). - Note 3: Total sales needed if all upgrades for one rack is done at once (
all upgrade costs/total sale price bonus
).
Rack Name | Potions | Blade | Spears-Maces | Wands-Music |
---|---|---|---|---|
Applied to | Herbs Potions Scrolls | Swords Axes Daggers | Spears Maces | Musical Instruments Staves |
Tier 1 (footprint) | (4x2) | (4x3) | (4x3) | (4x3) |
Tier 2 (footprint) | (4x3) | (4x3) | (4x4) | (4x4) |
Tier 3 (footprint) | (6x3) | (5x3) | (5x4) | (6x3) |
Rack Name | Heavy Armor | Medium Armor | Light Armor | Ranged Weapons | Jewels |
---|---|---|---|---|---|
Applied to | Heavy Armor Helmets Heavy Boots Gauntlets Shields | Armor Helmets Gloves Boots | Clothes Hats Bracers Shoes | Bows Guns Thrown | Amulets Rings |
Tier 1 (footprint) | (3x3) | (3x3) | (3x3) | (3x3) | (3x3) |
Tier 2 (footprint) | (3x3) | (3x3) | (3x3) | (4x3) | (4x3) |
Tier 3 (footprint) | (3x3) | (3x3) | (3x3) | (5x3) | (4x3) |
Workstations
Needed for crafting items. Higher level recipes need better workstations. Limit of 3 each.
The bonus chance of item duplication only applies for that particular station and are not cumulative. For example, if you have a Luxurious Table Level 5 (+4%) and a Spacious Table Level 2 (+1.7%) in your shop, then a worker will get the +1.7% duplication chance when working at the Spacious Table, and the +4% when working at the Luxurious Table. The bonuses will not combine to provide a 5.7% chance.
If the station does not list a bonus for a worker, then then that worker does not get a bonus when working at that station. For example, if your Tinkerer is working at a Steel Anvil V (+2% to Blacksmith and Armorer crafts), then he does not get that +2% bonus[4],
Your Shopkeeper does not get a bonus from any workstation. His/her duplication rates are based solely on the Toolbox.
Work Table
Name | Gold | Hammer | Time | Chance for Item x2 | Size | ||
---|---|---|---|---|---|---|---|
Work Table | Level I | 25 | 1 | 30s | +0% | 3x4 | |
Level II | 75 | 30s | +0% | ||||
Level III | 150 | 5m | +0% | ||||
Level IV | 300 | 10m | +0% | ||||
Level V | 600 | 30m | +0% | ||||
Spacious Table | Level I | 2,500 | 10 | 20m | +1.5% or 1.6% (Tinkerer / Jeweler) * | 4x5 | |
Level II | 3,000 | 4h | +1.7% (Tinkerer / Jeweler) | ||||
Level III | 10,000 | 8h | +1.8% (Tinkerer / Jeweler) | ||||
Level IV | 25,000 | 16h | +1.9% (Tinkerer / Jeweler) | ||||
Level V | 50,000 | 1d | +2% (Tinkerer / Jeweler) | ||||
Luxurious Table | Level I | 75,000 | 60 | 1d | +3% or +3.2% (Tinkerer / Jeweler) * | 4x5 | |
Level II | 150, 000 | 1d12h | +3.4% (Tinkerer / Jeweler) | ||||
Level III | 350,000 | 2d | +3.6% (Tinkerer / Jeweler) | ||||
Level IV | 750,000 | 3d | +3.8% (Tinkerer / Jeweler) | ||||
Level V | 2,500,000 | 4d | +4% (Tinkerer / Jeweler) | ||||
Level VI | 5,000,000 | 4d | +4.2% (Tinkerer / Jeweler) |
At levels marked with a *, you use the lower value while the table is under construction, and the higher value after the construction is complete.
Iron Anvil, Small Cauldron, Sawbench, Cutting Table
All workstations have the same stats, but apply to different crafters.
Gold | Hammer | Time | Chance for Item x2 | ||||||
---|---|---|---|---|---|---|---|---|---|
Tier 1 | Level I | 50 | 2 | 30s | +0.25% or +0.35% * | Small Cauldron
3x4 | Cutting Table
4x4 | Sawbench
4x3 | Iron Anvil
4x3 |
Level II | 200 | 5m | +0.45% | ||||||
Level III | 500 | 15m | +0.55% | ||||||
Level IV | 1,000 | 1h | +0.65 | ||||||
Level V | 2,500 | 4h | +0.75% | ||||||
Tier 2 | Level I | 25,000 | 15 | 1d | +1.5% or +1.6% * | Magic Cauldron
3x4 | Good Cutting Table
4x3 | Sturdy Sawbench
3x4 | Steel Anvil
4x3 |
Level II | 30,000 | 1d12h | +1.7% | ||||||
Level III | 35,000 | 2d | +1.8% | ||||||
Level IV | 40,000 | 3d | +1.9% | ||||||
Level V | 50,000 | 4d | +2% | ||||||
Tier 3 | Level I | 100,000 | 85 | 2d | +3% or +3.2% * | Mystical Cauldron
4x5 | Fine Cutting Table
4x4 | Quality Sawbench
5x3 | Mithril Anvil
4x3 |
Level II | 250,000 | 3d | +3.4% | ||||||
Level III | 500,000 | 4d | +3.6% | ||||||
Level IV | 1,000,000 | 5d | +3.8% | ||||||
Level V | 5,000,000 | 10d | +4% | ||||||
Level VI | 10,000,000 | 10d | +4.2% |
At levels marked with a *, you use the lower value while the station is under construction, and the higher value after the construction is complete.
Expansions
Your shop will start off 15 by 15 squares in dimension. Every expansion upgrade will increase the shortest side of your shop by 3 squares.
Expansion # | Gold | Hammers | Dimensions | Total Squares | Squares Gained | Cost per square |
---|---|---|---|---|---|---|
Original | - | - | 15x15 | 225 | - | - |
1 | 1,000 | 2 | 18x15 | 270 | 45 | 22 |
2 | 1,000 | 2 | 18x18 | 324 | 54 | 19 |
3 | 2,500 | 5 | 21x18 | 378 | 54 | 46 |
4 | 2,500 | 5 | 21x21 | 441 | 63 | 40 |
5 | 10,000 | 10 | 24x21 | 504 | 63 | 159 |
6 | 10,000 | 10 | 24x24 | 576 | 72 | 139 |
7 | 25,000 | 20 | 27x24 | 648 | 72 | 347 |
8 | 25,000 | 20 | 27x27 | 729 | 81 | 309 |
9 | 100,000 | 35 | 30x27 | 810 | 81 | 1,235 |
10 | 100,000 | 35 | 30x30 | 900 | 90 | 1,111 |
11 | 500,000 | 50 | 33x30 | 990 | 90 | 5,556 |
12 | 500,000 | 50 | 33x33 | 1089 | 99 | 5,051 |
13 | 1,000,000 | 75 | 36x33 | 1188 | 99 | 10,101 |
14 | 1,000,000 | 75 | 36x36 | 1296 | 108 | 9,259 |
15 | 5,000,000 | 100 | 39x36 | 1404 | 108 | 46,296 |
16 | 5,000,000 | 100 | 39x39 | 1521 | 117 | 42,735 |
17 | 10,000,000 | 200 | 42x39 | 1638 | 117 | 85,470 |
18 | 10,000,000 | 200 | 42x42 | 1764 | 126 | 79,365 |
Floors and Walls
Upgrading your floors and walls prevents lower-level customers from visiting your shop. This means that if the customer's maximum level is below a certain number (see the table below), then they won't visit your shop ever again. However, they will still be displayed on the customer list from the town menu. You can check which customers will be affected by visiting the full customer list.
Be careful, this upgrade is NOT reversible, which can make it less likely (but never impossible) to get certain classes for event quests or city upgrades. If not enough of your town's customers have high enough max levels to meet your required visiting customers per day , then customers will start to ignore the wall upgrades you have purchased to make up the difference.
Material | Gold | Hammers | Block Customers with Max Level Less Than or Equal To |
---|---|---|---|
Mahogany | 500,000 | 100 | 5 |
Stone | 10,000,000 | 200 | 8 |
Marble | 50,000,000 | 300 | 10 |
(No name given) | 100,000,000 | 500 | 12 |