Knight

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Contents

Description

knight_male.png knight_female.png

Wearing heavy armor and mounting powerful war horses, knights are masters of the battlefield.

Equipment

Weapons: Spears, Swords, Maces, Axes and Shields (it is recommended that you equip them with a spear due to the Spearmanship skill)

Torso: All armors

Head: Light Helmet and Heavy Helmet

Hands: All Gloves

Feet: All Footwear

Accessories: All accessories


Equipment Suggestions

Suggestions of the best(good choice and most used) equipment(almost all need tokens) of Episode2 & 3. But for specific builds can be useless!

Weapon: Fiery partisan

Shield: Phoenix shield (Long time to get) or Heather shield 2

Torso: Plate of the moon

Head: Musketeer's aiming cap

Hands: Murderous braces or Rider's protection or Miner's gauntlets (after have +1200 of atk)

Feet: Soldier's sabaton


Alternative Stampade Build

There's one opinial build for stampade, where you change every aspect of the Knight. Bechause Stampade isn't based on damage, a good stampade knight build (55pt) would be 1/10/7/4/10/4. Unlock stampade, get it to lvl 90, and equip him/her with anything that gives more minimum/maximum hits (Not random hits). Hunter's Fast Chopper and Seven Seas Shield, aswell as Clairvoyance pendant are all great for this build, as it allows the knight to hit immensely hard more than once.

Skills

mount.png resistance.png honor.png spearmanship.png advance.png retreat.png tower.png charge.png stampede.png goad.png


Skilled Rider (no prerequisite)
 Requires mount
 Combat initiative +0.002/level
 Piercing vulnerability -0.0025/level
  • Skilled Rider is a good skill for getting rid of the piercing vulnerability that mounts apply upon equipping.
Resistance (Passive)
 Resist physical conditions +0.05, +0.0035/level
 Maximum health points +0.75/level
Honor (Passive)
 Resist psychological conditions +0.05, +0.0035/level
 Maximum mana points +0.5/level
Spearmanship (no prerequisite)
 Requires spear
  Physical damage +1.35/level
  Physical damage +10, +1.4/level (requires level 30) (1)
  Physical damage +30, +2.85/level (requires level 60) (2)
  Fatal would chance +1% (requires level 100)

This skills gives a cumulative bonus, so:

  • (1) after level 30 it gets 2.75(1.35 + 1,40) per level.
  • (2) after level 60 it gets 5.60(1.35 + 1,40 + 2.85) per level.
Advance (Requires Skilled Rider level 5)
 Self 
 Requires movement, mount
 Raise: 
  Duration +4 rounds, +0.075 rounds/level
  Physical damage +8, +65%, +1%/level
  Physical protection -75%, +0.25%/level
  Parry -90%, +0.1%/level
  To hit -20%, +0.15%/level
Gallop (no prerequisite)
 Self
 Requires movement, mount
 Raise:
  Duration +4 rounds, +0.075 rounds/level
  To hit +0.15, +0.0075/level
  Combat initiative (condition effect) +0.15, +0.0025/level
  Dodge attack (condition effect) +5%, +0.25%/level 
  Maximum hits (condition effect) +0.75, +0.05/level (requires level 20)
Towering Presence (Requires Skilled Rider level 5, Honor level 20)
 All enemies
 requires movement
 Random effect:
  Duration 1 round, +0.05 rounds/level
   Silence:
    Inflict +0.05, +0.004/level
   Fear:
    Inflict +0.05, +0.004/level
   Deterioration (requires level 15):
    Inflict +0.05, +0.004/level
    To hit (condition effect) -35%, -0.5%/level
    Combat initiative (condition effect) -35%, -0.5%/level
    Parry (condition effect) -35%, -0.5%/level
   Deterioration (requires level 20):
    Inflict +0.05, +0.004/level
    Physical damage (condition effect) -35%, -0.5%/level
   Deterioration (requires level 25):
    Inflict +0.05, +0.004/level
    Physical protection (condition effect) -35%, -0.5%/level
Charge (Requires Skilled Rider level 5, Resistance level 5, Spearmanship level 5)
 Random enemies
 requires movement
 Minimum random target +0.5, +0.015/level
 Maximum random target +1.5, +0.035/level
 Attack: Physical damage -20%, +0.15%/level

  • Number of attacks is capped at 1 per hand - as knight can't dual-wield it's 1 attack
Stampede (Requires Skilled Rider level 30, Towering Presence level 10)
 Single enemy
 requires movement
 Attack:
  Deals:
   Piercing damage 35, +70%/level
   Paralysis (requires level 25):
   Inflict 0.1, +0.0025/level
   Duration 2 rounds, +0.05 rounds/level
Goad (Requires Spearmanship level 15)
 Single enemy
 requires movement, sword, spear
 Attack:
  Fatal wound chance +1%, +0.04%/level
  Physical damage +1, +25%, +0.75%/level
  • At higher levels, Goad deals more damage than Stampede because the bonus is based on attack power.
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