From Edgebee Wiki
Wearing heavy armor and mounting powerful war horses, knights are masters of the battlefield.
Torso: All armors
Hands: All Gloves
Feet: All Footwear
Accessories: All accessories
Suggestions of the best(good choice and most used) equipment(almost all need tokens) of Episode2 & 3. But for specific builds can be useless!
Weapon: Fiery partisan
Torso: Plate of the moon
Head: Musketeer's aiming cap
Feet: Soldier's sabaton
Alternative Stampade Build
There's one opinial build for stampade, where you change every aspect of the Knight. Bechause Stampade isn't based on damage, a good stampade knight build (55pt) would be 1/10/7/4/10/4. Unlock stampade, get it to lvl 90, and equip him/her with anything that gives more minimum/maximum hits (Not random hits). Hunter's Fast Chopper and Seven Seas Shield, aswell as Clairvoyance pendant are all great for this build, as it allows the knight to hit immensely hard more than once.
Skilled Rider (no prerequisite) Requires mount Combat initiative +0.002/level Piercing vulnerability -0.0025/level
- Skilled Rider is a good skill for getting rid of the piercing vulnerability that mounts apply upon equipping.
Resistance (Passive) Resist physical conditions +0.05, +0.0035/level Maximum health points +0.75/level
Honor (Passive) Resist psychological conditions +0.05, +0.0035/level Maximum mana points +0.5/level
Spearmanship (no prerequisite) Requires spear Physical damage +1.35/level Physical damage +10, +1.4/level (requires level 30) (1) Physical damage +30, +2.85/level (requires level 60) (2) Fatal would chance +1% (requires level 100)
This skills gives a cumulative bonus, so:
- (1) after level 30 it gets 2.75(1.35 + 1,40) per level.
- (2) after level 60 it gets 5.60(1.35 + 1,40 + 2.85) per level.
Advance (Requires Skilled Rider level 5) Self Requires movement, mount Raise: Duration +4 rounds, +0.075 rounds/level Physical damage +8, +65%, +1%/level Physical protection -75%, +0.25%/level Parry -90%, +0.1%/level To hit -20%, +0.15%/level
Gallop (no prerequisite) Self Requires movement, mount Raise: Duration +4 rounds, +0.075 rounds/level To hit +0.15, +0.0075/level Combat initiative (condition effect) +0.15, +0.0025/level Dodge attack (condition effect) +5%, +0.25%/level Maximum hits (condition effect) +0.75, +0.05/level (requires level 20)
Towering Presence (Requires Skilled Rider level 5, Honor level 20) All enemies requires movement Random effect: Duration 1 round, +0.05 rounds/level Silence: Inflict +0.05, +0.004/level Fear: Inflict +0.05, +0.004/level Deterioration (requires level 15): Inflict +0.05, +0.004/level To hit (condition effect) -35%, -0.5%/level Combat initiative (condition effect) -35%, -0.5%/level Parry (condition effect) -35%, -0.5%/level Deterioration (requires level 20): Inflict +0.05, +0.004/level Physical damage (condition effect) -35%, -0.5%/level Deterioration (requires level 25): Inflict +0.05, +0.004/level Physical protection (condition effect) -35%, -0.5%/level
Charge (Requires Skilled Rider level 5, Resistance level 5, Spearmanship level 5) Random enemies requires movement Minimum random target +0.5, +0.015/level Maximum random target +1.5, +0.035/level Attack: Physical damage -20%, +0.15%/level
- Number of attacks is capped at 1 per hand - as knight can't dual-wield it's 1 attack
Stampede (Requires Skilled Rider level 30, Towering Presence level 10) Single enemy requires movement Attack: Deals: Piercing damage 35, +70%/level Paralysis (requires level 25): Inflict 0.1, +0.0025/level Duration 2 rounds, +0.05 rounds/level
Goad (Requires Spearmanship level 15) Single enemy requires movement, sword, spear Attack: Fatal wound chance +1%, +0.04%/level Physical damage +1, +25%, +0.75%/level
- At higher levels, Goad deals more damage than Stampede because the bonus is based on attack power.