Guard

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Description

guard_male.png guard_female.png


Guards have powerful defensive skills, they are trained to protect others even if it means putting their own lives in harm's way.

Guard:

Origin: unknown

A Guard is perfect for players who enjoy defensive game play. The guard has very powerful physical defensive skills and is able to wear the meanest and most exclusive armors available in Sorcery Quest. They can also be raised into powerful counter-attack champions dealing massive physical damage; however, this requires certain passive skill preparations. The guard acts well as a party leader.

Strengths:

1. Insanely high physical protection.

2. Can protect more than 1 character in the back row. Also a good starting party leader.

3. Very easily targeted by enemy monsters (less risk to the rest of the party).

Weaknesses:

1. May be weaker against magical attacks/skills compared to rogue or spell caster classes.

2. Limited use of weapons.

3. Very easily targeted by enemy monsters (might die more easily).

Tip: Pay attention to agility and resilience and then strength. Agility and resilience make use of the guard's strong ability for counter-attacks and parries.

Equipment

Weapons: Swords (one and two handed), Maces, Axes,Spears and Shields

Spear is recommended since it can increase parry chances.

Torso: All armors

Head: Light Helmet and Heavy Helmet

Hands: All Gloves

Feet: All Footwear

Accessories: All accessories except Mounts

Skills

fortify.png trueshield.png counter.png empale.png cover_stance.png aggressive_stance.png fortifiedstance.png groupdefense.png


Fortify (No Prerequisite)
  Passive skill
   Physical protection +3, +2/level
   Parried damage reduction -0.001/level
   Physical Protection +25, +3/level (requires lvl 30)
   Physical Protection +50, +5/level (requires lvl 60)


Blocker (Requires Fortify level 10)
  Passive skill
   Parry +0.2, +0.028/level*    
   Number of allies protected +1   
  Number of allies protected +1 (requires lvl 60)
   Parried damage reduction -0.0005/level
  Number of allies protected +1 (requires level 100)
*Note: this is mis-printed, it will add 20 + 2.8 per level.


Countering (no prerequisite)
 Passive skill
  Counterattack +0.1, +0.0025/level
  Counterattack damage +50%, +2.5%/level
  Counter all attacks +5%, +0.15/level (requires level 50)

*tip: Counter all attacks means that you don't need to parry or dodge an attack to counter it


Impale (Requires Countering level 10)
 Single enemy, requires movement, Swords, Spears
  Attack :
   Physical damage +1, +25%, +0.5%/level
  Paralysis (requires lvl 40)
   Duration 1.15 rounds, +0.0035 rounds/level
   Inflict +0.15, +0.0025/level  


Cover Ally (no prerequisite)
 Single ally except self, requires movement
  Raise :
   Duration +3 rounds, +0.075 rounds/level
   Physical protection (condition effect) +100%, +5%/level
   Parry (condition effect) +15%, +0.85%/level (requires lvl 30)
   Dodge Attack (condition effect) +15%, +0.85%/level (requires lvl 30) 


Aggressive Stance (requires Fortify level 15)
 Requires movement, affects the guard
  Raise :
   Duration +5 rounds, +0.075 rounds/level
   Attraction +50%, +0.5%/level
   Counterattack +0.15, +0.0035/level
   Counterattack damage (condition effect) +15%, +0.35%/level


Group Defense (Requires Cover Ally lvl 10, Fortified Stance lvl 15)
 All allies, requires movement, speech
  Raise :
   Duration +2 rounds, +0.05 rounds/level
   Physical protection +50%, +1%/level


Fortified Stance (Requires Fortify level 10)
 Requires movement
  Raise:
   Duration +3 rounds, +0.075 rounds/level
   Physical protection (condition effect) +150%, +7.5%/level
   Counter all attacks +2.5%, +0.35%/level (requires lvl 50)
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