From Edgebee Wiki
Guards have powerful defensive skills, they are trained to protect others even if it means putting their own lives in harm's way.
A Guard is perfect for players who enjoy defensive game play. The guard has very powerful physical defensive skills and is able to wear the meanest and most exclusive armors available in Sorcery Quest. They can also be raised into powerful counter-attack champions dealing massive physical damage; however, this requires certain passive skill preparations. The guard acts well as a party leader.
1. Insanely high physical protection.
2. Can protect more than 1 character in the back row. Also a good starting party leader.
3. Very easily targeted by enemy monsters (less risk to the rest of the party).
1. May be weaker against magical attacks/skills compared to rogue or spell caster classes.
2. Limited use of weapons.
3. Very easily targeted by enemy monsters (might die more easily).
Tip: Pay attention to agility and resilience and then strength. Agility and resilience make use of the guard's strong ability for counter-attacks and parries.
Spear is recommended since it can increase parry chances.
Torso: All armors
Hands: All Gloves
Feet: All Footwear
Fortify (No Prerequisite) Passive skill Physical protection +3, +2/level Parried damage reduction -0.001/level Physical Protection +25, +3/level (requires lvl 30) Physical Protection +50, +5/level (requires lvl 60)
Blocker (Requires Fortify level 10) Passive skill Parry +0.2, +0.028/level* Number of allies protected +1 Number of allies protected +1 (requires lvl 60) Parried damage reduction -0.0005/level Number of allies protected +1 (requires level 100) *Note: this is mis-printed, it will add 20 + 2.8 per level.
Countering (no prerequisite) Passive skill Counterattack +0.1, +0.0025/level Counterattack damage +50%, +2.5%/level Counter all attacks +5%, +0.15/level (requires level 50)
*tip: Counter all attacks means that you don't need to parry or dodge an attack to counter it
Impale (Requires Countering level 10) Single enemy, requires movement, Swords, Spears Attack : Physical damage +1, +25%, +0.5%/level Paralysis (requires lvl 40) Duration 1.15 rounds, +0.0035 rounds/level Inflict +0.15, +0.0025/level
Cover Ally (no prerequisite) Single ally except self, requires movement Raise : Duration +3 rounds, +0.075 rounds/level Physical protection (condition effect) +100%, +5%/level Parry (condition effect) +15%, +0.85%/level (requires lvl 30) Dodge Attack (condition effect) +15%, +0.85%/level (requires lvl 30)
Aggressive Stance (requires Fortify level 15) Requires movement, affects the guard Raise : Duration +5 rounds, +0.075 rounds/level Attraction +50%, +0.5%/level Counterattack +0.15, +0.0035/level Counterattack damage (condition effect) +15%, +0.35%/level
Group Defense (Requires Cover Ally lvl 10, Fortified Stance lvl 15) All allies, requires movement, speech Raise : Duration +2 rounds, +0.05 rounds/level Physical protection +50%, +1%/level
Fortified Stance (Requires Fortify level 10) Requires movement Raise: Duration +3 rounds, +0.075 rounds/level Physical protection (condition effect) +150%, +7.5%/level Counter all attacks +2.5%, +0.35%/level (requires lvl 50)