Category:Armor

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Armor protects your characters from damage, they give physical protection(Piercing, Blunt and Slice), and in some cases Elemental(Ice, Fire, Thunder, Wind) or Spiritual(Light, Darkness), and some variety of bonus.

Also have armors that give Absorb protection, that means defense against all types of damage.




Clothes can be used by: Knight, Soldier, Guard, Ninja, Evoker, Healer, Bard, Sorcerer, Evoker, Monk

Light Armor can be used by: Knight, Soldier, Guard, Engineer, Barbarian, Thief, Musketeer

Heavy Armor that can be used by: Knight, Soldier, Guard







Episode 1 Armors

Name
Type Physical protection
Bonus protection Others attributes
Obtainable
Plain clothes
Clothes
+3
-
-
Aramir's equipment
Apprentice's robe
Clothes
+15
Elemental +15
-
Aramir's equipment
Rusty hauberk
Heavy Armor
+45
Darkness +20
Combat Initiative -20%
Rusty Armor (Rare drop)
Full-plate armor
Heavy Armor
+48
Blunt +3
Combat initiative -30%
Aramir's equipment
Kasten-brust
Heavy Armor
+50
Blunt +3, Slashing+3
Combat initiative -30%
Aramir's equipment
Gothic armor
Heavy Armor
+55
Blunt +3
Combat initiative -30%
Aramir's equipment


Episode 2 Armors

Name
Type Physical protection
Bonus protection Others attributes
Obtainable
Fine gambeson
Light Armor
+38
Slashing +30
Combat initiative -10%
Thom's Supplies and Armaments
Fine cloak
Clothes
+45
-
-
Thom's Supplies and Armaments
Fine hauberk
Heavy Armor
+60
Slashing +54
Combat Initiative -20%
Thom's Supplies and Armaments
Soldier's leather armor
Light Armor
+62
Slashing +54
Combat initiative -10%
Thom's Supplies and Armaments
Monk armor
Clothes
+65
Slashing +60
Light damage +20, Dodge attack +1%
Map the snowy peaks (Quest reward)
Combat vest
Clothes
+80
-
Physical Damage +50
Sniperoo (Rare drop)
Fine studded armor
Light Armor
+78
Slashing +72
Combat initiative -10%
Thom's Supplies and Armaments
Lord's robe
Clothes
-
Abosrb +96
Maximum mana points +250  Duration +1;
Crystaline Sickle (Rare drop)
Abobinable fur armor
Light Armor
+60
Ice +35
Combat initiative -10%
Abobinable (Rare drop)
Sword absorber
Heavy Armor
+60
Slashing +60

Slashing vulnerability -0.25 

  Combat initiative -20%

Colonel Talon (rare drop)
Demon's plate
Heavy Armor
+200
-

Combat initiative +10%; Light vulnerability +0.35; Darkness Vulnerability -0.35; Maximum HP -25%

Belzebut (rare drop)
Plate of the moon
Heavy Armor
+100
Spiritual +80
Maximum mana points +15%  Combat Initiative +25%;
Stone Cutter (rare drop)
Rock armor
Heavy Armor
+300
-
Combat Phys. Vuln. -0,5, Ini. -90%, To Hit -90%, Parry -100%, Flee from combat -100%, Dodge Attack -100%, Elem. Vuln. +0,5, Phys. Damage -75%
Bring 10 pieces of rock monster to sister Alia (Quest reward)
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