28th of September 2010 update

Find out what's new and upcoming in Sorcery Quest.
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Re: 28th of September 2010 update

Postby Karolus Magnus » Wed Sep 29, 2010 3:23 am

So if aatchoums high-end-7-char-team is beaten to death without even acting once...
and the wicked head is doing up to 6 actions ( or more?) per round...
well, somebody tell me please: who`s supposed to win a fight against those wicked heads?

Grtz
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Re: 28th of September 2010 update

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Re: 28th of September 2010 update

Postby ICHalle » Wed Sep 29, 2010 3:43 am

wisepaji wrote:umm this might've been asked, but..... what's the point of Doubler rings and Clairvoyance Amulets now?
Said items aren't supposed to work on AOE attacks ...and now they don't work on single-targeting skills either?? That doesn't make sense.
-W ..ps


Those items can be used with enemy any: attack ^^ So take whatever medall you want create a character, give it whatever you have + 3 clairvoyance and don't change his starting automata.
p.s. it makes sense to take a barbarian, since he has passive skill for hp and dmg and can use two weapons^^
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Re: 28th of September 2010 update

Postby Triomphe » Wed Sep 29, 2010 7:57 am

jonkomaster wrote:evil heads in VC still exist killed 4 within 2 hours yesterday and and overall killed 5 in the time being there yesterday

Oh uh... I just got extremely unlucky then...
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Re: 28th of September 2010 update

Postby Bingwazl » Wed Sep 29, 2010 9:06 am

Karolus Magnus wrote:So if aatchoums high-end-7-char-team is beaten to death without even acting once...
and the wicked head is doing up to 6 actions ( or more?) per round...
well, somebody tell me please: who`s supposed to win a fight against those wicked heads?

Grtz
Grandad

Wicked Head ripped me apart as well in one round. Has anyone lasted more than one round against the new & improved wicked head?
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Re: 28th of September 2010 update

Postby ikildkenny » Wed Sep 29, 2010 9:20 am

nop ... I didn't ...

but really?? I mean, mapping the Deep Sea is hard enough ... but having a "you're going home no matter what" button is a bit too much ...

ok, he gives 1000M Exp ... but still - wouldn't setting his XP lower be more appropriate??
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Re: 28th of September 2010 update

Postby Pyranor281 » Wed Sep 29, 2010 9:30 am

It doesnt give XP. To get XP you have to beat it, and i think thats impossible, or has anyone defeated it since the changes were made? I think Edgebee didnt test the new wicked head before changing its actions per round. If so, i wonder what kind of party you need to beat it...
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Re: 28th of September 2010 update

Postby shadowice » Wed Sep 29, 2010 11:12 am

you need 7 guys with high fatal wound chances and lots of reflect gear!
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Re: 28th of September 2010 update

Postby ikildkenny » Wed Sep 29, 2010 11:14 am

so you have beaten one???
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Re: 28th of September 2010 update

Postby edgebee » Wed Sep 29, 2010 12:24 pm

aatchoum wrote:
edgebee wrote:wicked head appropriately harder


Guys, have a look at this fight and tell me if "appropriately harder" is the right way of describing the wicked head :)
Duration of the fight : 1 round

=================================================
<font color="#ccccff"><b><u><a href="event:start_replay:2146297">aatchoum against Wicked Head</a></u></b>

(copy paste the code to a message you send to yourself to see the replay)


Yeah thats going to be toned down a bit.
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Re: 28th of September 2010 update

Postby Triomphe » Wed Sep 29, 2010 1:42 pm

edgebee wrote:
aatchoum wrote:
edgebee wrote:wicked head appropriately harder


Guys, have a look at this fight and tell me if "appropriately harder" is the right way of describing the wicked head :)
Duration of the fight : 1 round

=================================================
<font color="#ccccff"><b><u><a href="event:start_replay:2146297">aatchoum against Wicked Head</a></u></b>

(copy paste the code to a message you send to yourself to see the replay)


Yeah thats going to be toned down a bit.

Yeah, just a bit like 10 times weaker, ok? ;)

Eh, I just encountered one today, too.
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