28th of September 2010 update

Find out what's new and upcoming in Sorcery Quest.
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Re: 28th of September 2010 update

Postby ICHalle » Tue Sep 28, 2010 6:13 am

edgebee, you forgot, goad, shield bash and all the other Soldier skills, Snipe and some of the archer skills that sill benefit from multiple hits and seem too powerfull now. Did I forget the rogue? Don't know because I have none^^


But all in one, the last two updates look to me like you don't want our money since you first give us unlimeted turns and now make the token items useless. Why should we ever again pick up items and pay token if we can be shure you will cripple them (like the Anchor ^^) or crippel the only builds that use them?
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Re: 28th of September 2010 update

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Re: 28th of September 2010 update

Postby wisepaji » Tue Sep 28, 2010 12:12 pm

umm this might've been asked, but..... what's the point of Doubler rings and Clairvoyance Amulets now?
Said items aren't supposed to work on AOE attacks ...and now they don't work on single-targeting skills either?? That doesn't make sense.

-W ..ps
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Re: 28th of September 2010 update

Postby Ganseki » Tue Sep 28, 2010 12:15 pm

Triomphe wrote:Wicked heads may be tougher, but Evil heads from Volcano core have completely disappeared!!! I have spent a hundred turns yesterday and today and found none, which is completely unusual. Is this intended?


Thinking back, it wasn't unusual at all for me.
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Re: 28th of September 2010 update

Postby Triomphe » Tue Sep 28, 2010 1:12 pm

Ganseki wrote:
Triomphe wrote:Wicked heads may be tougher, but Evil heads from Volcano core have completely disappeared!!! I have spent a hundred turns yesterday and today and found none, which is completely unusual. Is this intended?


Thinking back, it wasn't unusual at all for me.

You mustn't have been to Volcano core in a long time then. :)

Since the release of ep.3 and mithrils gaining some use, edgebee has made evil heads much more common, as well as mithrils dropped 100% of the time.
I think it was just the day before yesterday that I collected 6 of them.
And now that mithrils are dropped in the ocean, evil heads have disappeared altogether.
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Re: 28th of September 2010 update

Postby Ganseki » Tue Sep 28, 2010 3:08 pm

They dropped mithrils every time as long as I can remember. But seems some things changed since I had last been there.
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Re: 28th of September 2010 update

Postby GUIDO » Tue Sep 28, 2010 5:19 pm

I just checked, we didn´t get any free skill redistribution, if you´re gonna lower the inflict on our disarm musks to the half we´re going to need that....
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Re: 28th of September 2010 update

Postby aatchoum » Tue Sep 28, 2010 5:29 pm

edgebee wrote:wicked head appropriately harder


Guys, have a look at this fight and tell me if "appropriately harder" is the right way of describing the wicked head :)
Duration of the fight : 1 round

=================================================
<font color="#ccccff"><b><u><a href="event:start_replay:2146297">aatchoum against Wicked Head</a></u></b>

(copy paste the code to a message you send to yourself to see the replay)
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Re: 28th of September 2010 update

Postby Oldfritz » Tue Sep 28, 2010 5:38 pm

I just encountered the new wicked head, I died after the 6th action of the wicked head in the first round.
so is this ( 6 or more actions per round) intended or is this just a bug.
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Re: 28th of September 2010 update

Postby shadowice » Wed Sep 29, 2010 12:26 am

thats working as intended for sure, the hardcore dungeon to me was made to frustrate groups. No longer can you take your favorite members around wherever you like instead you have to pick specific ones and debuff the heck out of things and hope it sticks otherwise your going to die quick.
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Re: 28th of September 2010 update

Postby jonkomaster » Wed Sep 29, 2010 1:35 am

evil heads in VC still exist killed 4 within 2 hours yesterday and and overall killed 5 in the time being there yesterday
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