Find out what's new and upcoming in Sorcery Quest.
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Added: new paladin class new war wizard class episode 3 hardcore dungeon new loot system allows picking up locked items and only paying when it is equipped recuperate attribute seeds when recycling a medal
Changed: turn regen every 6 minutes maximum turns lowered to 30 removed upper bound on attraction values unlock character class is now 100 instead of 300 character medal is now 100 instead of 500 extra 5 attribute points is 50 tokens instead of 200 turn packages are now 10/20/25 instead of 25/50/100 skill respec 25 instead of 100 attribute respec 50 instead of 100 store token items all reduced to 50, a few exceptions put/get from vault while in maze is 5 tokens
Fixed: spellbinder damage should now work as intended
New classes should be interesting, but I'm guessing they're token classes so meh. If I could use Canadian dollars or Facebook credits I'd like it more though. New loot system looks good, now I guess you can trade items without spending money first. I think the turn change is awesome to be honest. Sure, it's not abolished outright, but I think the whole "SQ is a casual game and meant to be played a bit every few days" was bull, so making it playable essentially continuously except when searching new areas is exciting.
Guess I shoulda waited before spending money on the game now everything is cheaper, unless players who've already spent lots get something. I wont hold my breath though. I'm glad that class unlocks and things are cheaper now, 5 dollars for an extra character was a bit much in my opinion.