2nd of August 2010 update

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2nd of August 2010 update

Postby edgebee » Mon Aug 02, 2010 1:32 pm

Changed:
monk can't meditate outside of combat
apocalypsus got some of its old behavior back, it randomly deals % dark damage to the enemy or the wielder 50-50 chance

UPDATE:
monk hard hitting damage increased
monk focus dmg and absorb per level lowered
fixed 50% hits on focus not working properly
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2nd of August 2010 update

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Re: 2nd of August 2010 update

Postby aatchoum » Mon Aug 02, 2010 4:13 pm

Please also check the unbuff damage made by monks. It was lowered significantly after the last patch.

My high lvl monk used to be able to kill normal opponents unbuff. Now he is merely able to do 50% damage on them.
Right now, monk class is unplayable without focus, which imho isn't your initial idea of this class.
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Re: 2nd of August 2010 update

Postby ccl0 » Mon Aug 02, 2010 4:18 pm

aatchoum wrote:Please also check the unbuff damage made by monks. It was lowered significantly after the last patch.

My high lvl monk used to be able to kill normal opponents unbuff. Now he is merely able to do 50% damage on them.
Right now, monk class is unplayable without focus, which imho isn't your initial idea of this class.


makes me wonder if they are finally going to implement this viewtopic.php?p=12017#p12017
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Re: 2nd of August 2010 update

Postby aatchoum » Mon Aug 02, 2010 4:48 pm

september 21st 2009

They probably forgot this idea...
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Re: 2nd of August 2010 update

Postby edgebee » Mon Aug 02, 2010 8:40 pm

We dropped it because at the time it would have broken some unofficial copies of the game.
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Re: 2nd of August 2010 update

Postby ccl0 » Thu Aug 05, 2010 9:26 pm

why would you be concerned with unofficial copies? would unofficial = illegal?

:(
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Re: 2nd of August 2010 update

Postby Lilipea » Fri Aug 06, 2010 7:28 am

UPDATE:
monk hard hitting damage increased
monk focus dmg and absorb per level lowered
fixed 50% hits on focus not working properly

My best attacker just became useless. Thanks Edgebee.
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Re: 2nd of August 2010 update

Postby omg111 » Fri Aug 06, 2010 8:27 am

Lilipea wrote:UPDATE:
monk hard hitting damage increased
monk focus dmg and absorb per level lowered
fixed 50% hits on focus not working properly

My best attacker just became useless. Thanks Edgebee.


your best attacker ( who was overpowered) can no longer one hit KO one opponent but still deal decent dmg , if thats useless in your eyes ok
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Re: 2nd of August 2010 update

Postby Pallareth » Sun Aug 08, 2010 7:32 pm

Posting here because I can't seem to find which change was the one that hit barb path of destruction - sue me :P

I agree path was a crazy 1 pt wonder. Get a pointy weapon and an aiming cap = 40mp to hit everything, the damage really started to stack up on the bigger packs. It was still great even after the aiming cap was nerfed.
The change hasn't fixed it though.
There's still no reason to put a pile of points into it, it just costs a lot more and the barb often kills himself on retaliating bad guys (bad guys you are 100 levels higher than...) at 1 point, or you drop 70 skill points into and the mana cost goes up to silly levels with no noticeable change. Yay, 40% hit penalty instead of 50%?

At least other AoE skills you see a damage improvement when you sink points into it and pay higher mana costs. Nerf the damage on low-ranked path, not the hit chance.
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Re: 2nd of August 2010 update

Postby Alanti » Mon Aug 09, 2010 12:20 am

Or make damage increase and to-hit decrease with level. :)
It's the same with rush, though, too.
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